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Showing posts from May, 2021

Understanding Stagger Pressure in TFH

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Since the meaning of "stagger" can get confusing in different contexts, allow me to provide some basic examples. Usually "stagger pressure" refers to an offensive gameplan built around delayed gatlings. Example: Amaron uses a lot of stagger pressure against me. The singular "stagger" often refers to using a delayed gatling to reset pressure or frame trap. Example: I use stagger 5B > 2B against Bubbleboots. Plural "staggers" refers to the potential of a player / character's overall ability to perform stagger pressure. Example: Pom's staggers aren't very strong because 5B and 2B are minus six. But in this write-up we'll mostly refer to the first example. S tagger pressure is the use of delayed gatlings and pressure resets to open up the opponent.  This style of offense is built on the question of "How do I make my opponent commit to escaping" rather than "How do I mix them up?" For an example from another game

Offline vs Online: Why Some of Us Don't Enter International Events

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This is NOT  about the technical side of rollback and delay based netcode. For information about that, read this article by Infilament or watch  this video by Core-A-Gaming . This write-up is about how online play is different from offline play.  In December of 2020, TFH was a casual hobby for me. Javamorris jokingly asked what it would take for me to enter tournaments. I half jokingly told him "Region locking and banning Wi-Fi connections." He then started planning what would become Rodeo Regional, which is now a very popular tournament series. It has very strict connection guidelines: US & Canada only, plus your jitter has to be below a certain amount. Rodeo Regional's strict connection guidelines brought a bit of controversy. The eligible players were happy with a way to properly prepare for offline tournaments. The rest of the world was extremely disappointed, especially as it gathered a small sub community of high level players who refused to enter anything else