"Stability" in a Fighting Game Context
I throw the words "stable" and "unstable" out a lot during gameplay discussion. For someone who uses these words so often, I tend to hesitate when asked to define them; that's what this article is for. In this context, "stable" refers to being effective while minimizing risk. This may refer to a specific tool, an entire gameplan, or even a character's overall playstyle. I will be referring to gameplans specifically in an offline or low ping tournament context. This is an important distinction because bad connections skew what is stable in a competitive setting (this will be another writeup soon, don't worry). A stable gameplan is generally less reliant on hard reads, as it puts more stock in your ability to execute it than the opponent's inability to respond to it. (If you want another perspective on this, I strongly recommend reading Daigo's book , which has a whole section about it. I cannot recommend this book enough for anyone ...